Years before the introduction of 3D gaming, the original action heroine was already ripping up the rule book and blasting her way into history. The Metroid series has given us over twenty years of girl power and the series has sold over 15 million games, thanks to its female bounty hunter star, Samus Aran.
In the mid-1980s, a young game designer called Shigeru Miyamoto was busy revolutionising the industry with Mario and a young adventurer named Link. But while he created these masterpieces, Yoshio Sakamoto and the legendary R&D1 team at Nintendo were working on one of the most ambitious projects ever seen.
Set in the depths of space their latest creation was the first real non-linear home console game as well as one of the most atmospheric titles the industry had ever seen. What’s more, R&D1 took the bold step of making the game’s main star female! In the years since the original title Samus has starred in a series of Metroid games as well as featuring in other well-known Nintendo titles like Super Smash Bros.
Samus Aran is not your usual helpless videogame heroine, nor is she a typical scantily-dressed female star. Our heroine is clad head to foot in a Power Suit, complete with helmet to disguise her identity. In fact, in the original title, Metroid, released on the Nintendo Entertainment System in 1986, players didn’t even realise Samus was female until the ending when she removes her helmet. In the latest titles this sense of mystery is maintained with only the slightest hints such as reflections of the character’s face in the helmet visor giving her identity away.
One of the things that have made the Metroid series so famous is the atmospheric nature of the games. Samus often finds herself alone on a hostile planet with no help aside from clues she gathers and items she manages to uncover. The original Metroid game gave players a sense of enormous foreboding and all its sequels have managed to capture a similar feeling as Samus battled against insurmountable odds.
Unlike first person shooters where players spend most of their time blasting waves of enemies, Metroid has a greater emphasis on adventure. There are vast, desolate areas to be explored and clues to be uncovered as well as intense firefights to be won.
The Metroid series takes its name from one of Samus’s main adversaries, a species of lethal jellyfish-like creatures called Metroids. These creatures feature in each game along with an army of hostile Space Pirates bent on using these lethal organisms to help them take over the universe.
Now, you should prepare yourself for a Metroid adventure like no other as stunning action, cinematic cut scenes and an enthrallingly personal story come together unforgettably in Metroid: Other M, launching across South Africa for Wii on 3rd September 2010.
Samus Aran takes centre stage in this unprecedented collaboration, blending the slick, action-packed production of the Team NINJA development team with the game design talents of the original Metroid’s creators.
And for the first time in a Metroid game, you will seamlessly switch between third-person and first-person gameplay, exploring and fighting in third-person but able at any time to look through Samus’s eyes by simply pointing the Wii Remote at the screen.
With a host of new moves and weapons to be unleashed and a deep and engaging back story to the character, waiting to be uncovered, Metroid: Other M is the latest adventure for this seminal character. Amidst all the new features, however, the development team have not forgotten what makes Metroid games so immersive and memorable: atmosphere, exploration and a truly great story. In Metroid: Other M you’ll find yourself drawn into a deeply personal story that finally tells Samus’ own tale, revealing her failings, her flaws and ultimately her motivation for being a Bounty Hunter.
The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus and with more than an hour and a half of beautifully rendered cut-scenes in total throughout the game, Metroid: Other M is not simply fun to play but also exciting to watch. This is a dramatic new direction for a legendary franchise and a bold new blend of cinematics, storytelling and stylish, no-holds-barred action. Charge up your Beam, arm your Bombs and get ready to scan your environment for a copy of Metroid: Other M when it launches across South Africa for Wii on 3rd September 2010.
For more info visit the Official Site
The party invites have been sent and everything’s set. Although get ready to invite one more to your Wii Party, as every copy of this game will come with a white Wii Remote! With this extra Wii Remote, you’ll be able to enjoy the many multiplayer games with your friends and family when the game launches across Europe on 8th October.
Sharing the instant accessibility of titles like Wii Sports and Wii Fit, Wii Party brings more than 80 different mini-games into your home. The inventive game offers non-stop fun and unparalleled variety as you, your family and friends grab up to four Wii Remotes and try your hand at a host of inventive and intuitive gaming experiences. To add to the enjoyment, you’ll play as your Mii character and see them in action like never before!
With 13 different game modes to get to grips with, Wii Party will be the life and soul of any gathering as you enjoy games that refine the traditional party videogame experience. For the first time, the action away from the television screen will be as important as what’s displayed on it as House Party mode turns your living room into a pivotal part of the game play.
On top of the new level of interactivity introduced by House Party, Wii Party also includes Pair Games and Party Games modes - both of which keep the varied challenges coming thick and fast as you cooperate or compete with fellow players.
There’s something for everyone in Wii Party, and you’re invited to get in on the fun when the game arrives in South Africa on 8th October 2010. Party on!
Wii Balance Board-controlled Wheels
Written by Brian MurdochThis might not touch most hearts, but this one touches mine. Others will just have to find it interesting. Researchers from Ithaca College have come up with a very impressive and creative device working with the Wii Balance board. The board is placed in what I can describe a big Tupperware or platform and the baby is placed in a seat on top of the balance board. As the baby leans to move or intent to move in a direction the signal from the balance board is interpreted to make the motorised wheel under the Tupperware move in the direction required.
This is used to treat disabilities which keep children from crawling. The standard motorised chairs are too complex for babies to control and this works out perfectly. On a funny note I would not leave your child unattended in the chair as they will probably end up riding into walls and down stairs, but for this treatment it works fine.
Game State Interview
Written by Brian MurdochHere you can watch Charles "Mario" Martinet being interview on Zoopy TV! Above the story of how he got the part of the voice of Mario, it is interesting to see that men can multitask. Both Grant and Charles are playing New Super Mario Bros Wii. and talking in the interview. If you focus on the game playing you'll see that they finish two stages during the interview.
WiiWare:
And Yet It Moves (1000pts, Broken Rules)
Tales of Elastic Boy: Mission 1 (600pts, Lexis Numerique)
DSiWare:
Where's Wally? Travel Pack 1 (500pts, Ludia Inc)
myNotebook: Carbon and Pearl (500pts, Nnooo)
Pokémon goes Platinum and we are not talking about the Platinum game, Pokémon Black and White has gone platinum. The Pokémon company have had pre-order sales open since the 31st of July and are expecting the total to be around 1.5 Million before launch. The number is currently sitting at 1.08 million and let’s hope it exceeds the companies expectation.
I’ve been able to control my need for getting the Japanese games and learning the language just to play the game before everyone else. The language barrier will hold back some of the enjoyment of the game. But will news like this I am really wanting to be a part of the hype.
If the orders continue like this, and lets blow some figures up, and they hit 10 million the game will go Diamond. Even more of a hope is if the game hits 20 million sales it will have achieved SoulSilver status before it is released. :D
There is a lot of mixed feeling of the development of the new X-Com game, mine included but here is a nice piece of information. Julian Gollop the creator of the older X-Com: UFO Defense was found commenting on the Gamasutra feature about the new X-Com game. He said that he is working on a new tactical RPG with the 3DS! He also comments on the other state of tactical games currently out there and the similarities of Pokémon with UFO.
Julian Gollop: “Publishers run a mile from anything with turn-based mechanics - it is regarded as too niche. RTS games pretty much killed off turn-based strategy games in the mid-90s - but now even RTS games are regarded as niche. So all my experience working turn-based games from 1983-1997 is now somewhat obsolete, despite the success of X-Com. However, I am now working on a turn-based tactical RPG which will be a 3DS launch title. Thanks to 'Advance Wars', 'Fire Emblem' and 'Final Fantasy Tactics' it seems turn-based games are not totally dead - at least for Nintendo handhelds. I would also argue that Pokemon has a lot of parallels with X-Com in its game system, despite being classified as an 'RPG'. The core of Pokemon is a turn-based tactical battle enriched by a sophisticated higher level meta-game that allows players to experiment with many game elements and combinations of forces - and Pokemon is the second most successful game franchise in the world. If done right, would an X-Com game with a turn-based combat system be successful? Absolutely!”
Starcraft 2 vs. Pokémon
Written by Brian MurdochJust less than a month away from the release of the game Pokémon Black and White has already accumulated 1,000,000+ pre-orders. Starcraft 2 has only sold 1,868,724 copies at the time of this article.
Pokémon Black and White will only come out on the 19th of September in Japan. Starcraft 2 has been on sale for 3 weeks now.
Joystiq interviewed Ubisoft’s Creative Director Jason Van der Berge and asked his option on the Microsoft’s Kinect and Sony’s Move. His work on Red Steel 2 was noteworthy and seemed to be the right person to asked about the new motion technology.
"I don't know," VanderBerge told Joystiq. "It's an amazing toy, it's an amazing technology, and technology can sell on its own, so as far as sales of the device goes, I think it more depends on if Microsoft and Sony get behind it. I mean, Nintendo really got behind the Wii MotionPlus, man, they really pushed it."
(When asked about any particular game or application that will bring out the Kinect and Move) "I haven't seen it yet. I don't know, maybe it's out there, I don't have the thing that has drawn my attention yet." "My imagination has not sparked into what I can do if I'm not holding anything in my hand,' he said. "When I imagine Red Steel on the 360 on the Kinect, I imagine it with a stick in my hand. I don't have that... but I could, though. There's nothing preventing the player from picking something up."
"I'm sure the [Move and Kinect] will sell, [but] I'm not confident they will elevate the genre out of a niche," he said. "I think we need that extra push of making the controller standard to get designers over the hump of learning this new style of gameplay and making it cool. Because it's not easy, and if it's only ever a niche market, we'll never invest our best designers in it, and so we'll be stuck in a self-fulfilling prophecy, and I don't want that."
The thoughts are valid but it’s at least a good start and maybe in the next version of the consoles it will be a build in product and not just an add on, but when are the next console coming out for these two?
WiiWare:
Furry Legends (1000pts, Gamelion Studios)
Virtual Console:
Fatal Fury 3: Road to the Final Victory (900pts, D4 Enterprise)
DSiWare:
Hospital Havoc (500pts, Hands-On Mobile)
Primrose (200pts, Sabarasa Digital Builders)
3D Mahjong (500pts, GameOn)
