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Guitar Hero - Warriors of Rock Preview: Guitar Hero: Warriors of Rock breathes new life into gamers' current Guitar Hero music libraries providing literally hundreds of hours of replayability with the introduction of Quickplay+, which features 13 totally unique gameplay challenges for every on-disc track as well as most downloadable and importable songs from Guitar Hero World Tour forward. Gamers will complete challenges such as Band Streak, High Score and Power Challenge, which allows players to choose any two warrior powers they have unlocked to try and earn ridiculously high scores, to rank up and unlock more rewards and content than ever before. All-new Challenge Leaderboards have been created in order to capture the outrageous scores that are capable with Quickplay+.

Delivering the largest on-disc rock music set list to-date, Guitar Hero: Warriors of Rock features more than 90 tracks that include guitar shredding hits from bands such as Black Sabbath, Megadeth and Slipknot and larger than life anthems from Queen, Muse and KISS. Additionally, Dave Mustaine of Megadeth wrote and recorded "Sudden Death," an original track for the game, which was inspired by Quest Mode's storyline. Along with original songs, the set list also includes special re-records by famous artists and tracks from bands that are making their music video game debut. The first songs off of Guitar Hero: Warriors of Rock's set list to be revealed are: AFI - "Dancing Through Sunday" Anthrax - "Indians" Avenged Sevenfold - "Bat Country" Black Sabbath - "Children Of The Grave" Buzzcocks - "What Do I Get?" Children Of Bodom - "If You Want Peace... Prepare For War" The Cure - "Fascination Street" Def Leppard - "Pour Some Sugar On Me (Live)" Dethklok - "Bloodlines" Dire Straits - "Money For Nothing" DragonForce - "Fury of the Storm" Drowning Pool - "Bodies" Fall Out Boy - "Dance, Dance" Foo Fighters - "No Way Back" Foreigner - "Feels Like The First Time" The Hives - "Tick Tick Boom" Jane's Addiction - "Been Caught Stealing" Jethro Tull - "Aqualung" KISS - "Love Gun" Linkin Park - "Bleed It Out" Megadeth - "Sudden Death" Metallica & Ozzy Osbourne - "Paranoid (Live)" Muse - "Uprising" My Chemical Romance - "I'm Not Okay (I Promise)" Night Ranger - " (You Can Still) Rock In America" Nine Inch Nails - "Wish" The Offspring - "Self Esteem" Queen - "Bohemian Rhapsody" Rammstein - "Waidmanns Heil" The Rolling Stones - "Stray Cat Blues" Silversun Pickups - "There's No Secrets This Year" Slayer - "Chemical Warfare" Slipknot - "Psychosocial" Stone Temple Pilots - "Interstate Love Song" ZZ Top - "Sharp Dressed Man (Live)"  
Super Mario Galaxy 2 Review: Super Mario Galaxy 2… yip the Princess is in another galaxy again. The first tip that I have is to look for the boxed version of the game. The boxed version has a bonus DVD and move sheet to help out beginners and refresh the veteran’s mind about how to play. The DVD is a must-watch because, even if the first few moves are boring to the player, it will make sure that player does not miss anything. I learnt things from the moves! The last of the three sections on the DVD is great, as this is where the developers show off some stylish moves and explain a few extra things. All this helps the player get through this epic 3D puzzle adventure.
No More Heroes 2 - Desperate Struggle Review: If anyone believes that violent, bloody adult games are not found on the Wii, they need to take a look at this title. I’ve never seen so much nastiness come out of that white box. Dirty it might be, but that does not mean I did not appreciate the genius that is the second No More Heroes title. Travis is back in the game, and back at rank 51 of the assassin’s list. Although players will feel ready to face each of the 50 assassins required to take on the number one assassin, this confidence will be short lived. The battle with the American Footballer includes 24 cheerleaders, who are all ranked assassins. After the long and difficult battle Travis will jump to rank 25 after this fight. This happens again at rank 23, after killing 12 assassins at once and moving to rank 10. All in all there are only 15 boss battles, but this is enough and is more than in the first game. Each boss battle is preceded by Travis cutting through protectors in a few rooms. The battles are difficult, even on the easier settings, and boss battles will require a few attempts to understand their attacks and find a way for Travis to win.
GoldenEye 007 Preview: Designed exclusively for Wii, GoldenEye 007 allows players to channel Daniel Craig's lethal and gritty James Bond in an innovative, modern take on the legendary Bond adventure, GoldenEye. Blending fast-paced first-person shooter (FPS) action with covert gameplay, GoldenEye 007 epitomizes the modern "thinking man's shooter" by offering varied ways to complete each mission, destructible environments, the use of cover and multiple control scheme options, including the Wii Remote, Nunchuk, Classic Controller Pro and the Wii Zapper. GoldenEye 007 redefines the multiplayer experience on Wii with unprecedented split-screen action featuring classic Bond characters and special game modes, as well as online play for up eight friends.

- Wii Exclusive - The original GoldenEye for the Nintendo 64TM redefined the FPS genre, making it a best-selling title on one of the most popular platforms. As a Wii exclusive, the new GoldenEye 007 gaming experience will reflect modern technology advancements, while channeling nostalgia for fans of the franchise.
- Split-Screen Multiplayer / Classic Bond Characters - GoldenEye 007 features an unprecedented lineup of four-player split-screen MP options, including 40 total characters, 8 classic Bond characters, 5 maps, 3 standard modes and 16 special modifiers that allow gamers to create over 500 different game combinations. GoldenEye 007 also features online multiplayer for up to 8 players designed for seasoned FPS online gamers with unique modes and a robust XP system for unlockables and achievements.
- Choose the Way you Play - In addition to the Wii Remote and Nunchuk, GoldenEye 007 also supports the Classic Controller Pro for gamers who want to play with standard FPS controls and the Wii Zapper for "point and shoot" gamers; players will have several control scheme options, allowing them to experience GoldenEye on Wii any way they want.

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WiiWare:
Fishie Fishie (500pts, DK Games)

Virtual Console:
Samurai Shodown III (900pts, D4 Enterprise)

DSiWare:
GO Series: 10 Second Run (200pts, Gamebridge)
Where's Wally? Travel Pack 2 (500pts, Ludia Inc)
Jazzy Billiards (500pts, Arc System Works)
My Farm (200pts, BiP Media)

I had a new hero, or a location to break, enter and leave with all the Mario stuff that my hart would desire. Oscar Bown is an 11-year old boy with over 1000 Mario related paraphernalia and I am so jealous. Even the picture makes me want to go out and find Mario Monopoly, or steal his.

It was my sister’s birthday lunch and I asked her what she wanted to do for the afternoon, as we knew all the oldies would end up sleeping. She said anything fun and on the Wii. So I quickly bolted home to get a range of games. I thought let me just bring all my Mario games and they are all fun in their own right. I had to get two bags because I forgot that I was a Mario game collector and not many people in my life are able to borrow them. Then when I got back we ended up playing through the downloaded 8bit Mario collection that I have on my Wii. Yip, Mario Bros, through the Super Mario’s all the way to New Super Mario Bros Wii. And I still want to play more today, lol.

Then to see something like this boy makes me feel defeated by his awe and collection. Watch the video as it goes through his collection and gives you a good idea of all the goods just lying at his house.

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Years before the introduction of 3D gaming, the original action heroine was already ripping up the rule book and blasting her way into history. The Metroid series has given us over twenty years of girl power and the series has sold over 15 million games, thanks to its female bounty hunter star, Samus Aran.

In the mid-1980s, a young game designer called Shigeru Miyamoto was busy revolutionising the industry with Mario and a young adventurer named Link. But while he created these masterpieces, Yoshio Sakamoto and the legendary R&D1 team at Nintendo were working on one of the most ambitious projects ever seen.

Set in the depths of space their latest creation was the first real non-linear home console game as well as one of the most atmospheric titles the industry had ever seen. What’s more, R&D1 took the bold step of making the game’s main star female! In the years since the original title Samus has starred in a series of Metroid games as well as featuring in other well-known Nintendo titles like Super Smash Bros.

Samus Aran is not your usual helpless videogame heroine, nor is she a typical scantily-dressed female star. Our heroine is clad head to foot in a Power Suit, complete with helmet to disguise her identity. In fact, in the original title, Metroid, released on the Nintendo Entertainment System in 1986, players didn’t even realise Samus was female until the ending when she removes her helmet. In the latest titles this sense of mystery is maintained with only the slightest hints such as reflections of the character’s face in the helmet visor giving her identity away.

One of the things that have made the Metroid series so famous is the atmospheric nature of the games. Samus often finds herself alone on a hostile planet with no help aside from clues she gathers and items she manages to uncover. The original Metroid game gave players a sense of enormous foreboding and all its sequels have managed to capture a similar feeling as Samus battled against insurmountable odds.

Unlike first person shooters where players spend most of their time blasting waves of enemies, Metroid has a greater emphasis on adventure.  There are vast, desolate areas to be explored and clues to be uncovered as well as intense firefights to be won.

The Metroid series takes its name from one of Samus’s main adversaries, a species of lethal jellyfish-like creatures called Metroids. These creatures feature in each game along with an army of hostile Space Pirates bent on using these lethal organisms to help them take over the universe.

Now, you should prepare yourself for a Metroid adventure like no other as stunning action, cinematic cut scenes and an enthrallingly personal story come together unforgettably in Metroid: Other M, launching across South Africa for Wii on 3rd September 2010.

Samus Aran takes centre stage in this unprecedented collaboration, blending the slick, action-packed production of the Team NINJA development team with the game design talents of the original Metroid’s creators.

And for the first time in a Metroid game, you will seamlessly switch between third-person and first-person gameplay, exploring and fighting in third-person but able at any time to look through Samus’s eyes by simply pointing the Wii Remote at the screen.

With a host of new moves and weapons to be unleashed and a deep and engaging back story to the character, waiting to be uncovered, Metroid: Other M is the latest adventure for this seminal character.  Amidst all the new features, however, the development team have not forgotten what makes Metroid games so immersive and memorable: atmosphere, exploration and a truly great story.  In Metroid: Other M you’ll find yourself drawn into a deeply personal story that finally tells Samus’ own tale, revealing her failings, her flaws and ultimately her motivation for being a Bounty Hunter.

The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus and with more than an hour and a half of beautifully rendered cut-scenes in total throughout the game, Metroid: Other M is not simply fun to play but also exciting to watch.  This is a dramatic new direction for a legendary franchise and a bold new blend of cinematics, storytelling and stylish, no-holds-barred action. Charge up your Beam, arm your Bombs and get ready to scan your environment for a copy of Metroid: Other M when it launches across South Africa for Wii on 3rd September 2010.

For more info visit the Official Site

 

The party invites have been sent and everything’s set. Although get ready to invite one more to your Wii Party, as every copy of this game will come with a white Wii Remote!  With this extra Wii Remote, you’ll be able to enjoy the many multiplayer games with your friends and family when the game launches across Europe on 8th October.

Sharing the instant accessibility of titles like Wii Sports and Wii Fit, Wii Party brings more than 80 different mini-games into your home.  The inventive game offers non-stop fun and unparalleled variety as you, your family and friends grab up to four Wii Remotes and try your hand at a host of inventive and intuitive gaming experiences. To add to the enjoyment, you’ll play as your Mii character and see them in action like never before!

With 13 different game modes to get to grips with, Wii Party will be the life and soul of any gathering as you enjoy games that refine the traditional party videogame experience. For the first time, the action away from the television screen will be as important as what’s displayed on it as House Party mode turns your living room into a pivotal part of the game play.

On top of the new level of interactivity introduced by House Party, Wii Party also includes Pair Games and Party Games modes - both of which keep the varied challenges coming thick and fast as you cooperate or compete with fellow players.

There’s something for everyone in Wii Party, and you’re invited to get in on the fun when the game arrives in South Africa on 8th October 2010. Party on!

This might not touch most hearts, but this one touches mine.  Others will just have to find it interesting. Researchers from Ithaca College have come up with a very impressive and creative device working with the Wii Balance board. The board is placed in what I can describe a big Tupperware or platform and the baby is placed in a seat on top of the balance board. As the baby leans to move or intent to move in a direction the signal from the balance board is interpreted to make the motorised wheel under the Tupperware move in the direction required.

This is used to treat disabilities which keep children from crawling. The standard motorised chairs are too complex for babies to control and this works out perfectly. On a funny note I would not leave your child unattended in the chair as they will probably end up riding into walls and down stairs, but for this treatment it works fine.

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Here you can watch Charles "Mario" Martinet being interview on Zoopy TV! Above the story of how he got the part of the voice of Mario, it is interesting to see that men can multitask. Both Grant and Charles are playing New Super Mario Bros Wii. and talking in the interview. If you focus on the game playing you'll see that they finish two stages during the interview.

Link to Video

WiiWare:
And Yet It Moves (1000pts, Broken Rules)
Tales of Elastic Boy: Mission 1 (600pts, Lexis Numerique)

DSiWare:
Where's Wally? Travel Pack 1 (500pts, Ludia Inc)
myNotebook: Carbon and Pearl (500pts, Nnooo)

Pokémon goes Platinum and we are not talking about the Platinum game, Pokémon Black and White has gone platinum. The Pokémon company have had pre-order sales open since the 31st of July and are expecting the total to be around 1.5 Million before launch. The number is currently sitting at 1.08 million and let’s hope it exceeds the companies expectation.

I’ve been able to control my need for getting the Japanese games and learning the language just to play the game before everyone else. The language barrier will hold back some of the enjoyment of the game. But will news like this I am really wanting to be a part of the hype.

If the orders continue like this, and lets blow some figures up, and they hit 10 million the game will go Diamond. Even more of a hope is if the game hits 20 million sales it will have achieved SoulSilver status before it is released. :D

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There is a lot of mixed feeling of the development of the new X-Com game, mine included but here is a nice piece of information. Julian Gollop the creator of the older X-Com: UFO Defense was found commenting on the Gamasutra feature about the new X-Com game. He said that he is working on a new tactical RPG with the 3DS! He also comments on the other state of tactical games currently out there and the similarities of Pokémon with UFO.

Julian Gollop: “Publishers run a mile from anything with turn-based mechanics - it is regarded as too niche. RTS games pretty much killed off turn-based strategy games in the mid-90s - but now even RTS games are regarded as niche. So all my experience working turn-based games from 1983-1997 is now somewhat obsolete, despite the success of X-Com. However, I am now working on a turn-based tactical RPG which will be a 3DS launch title. Thanks to 'Advance Wars', 'Fire Emblem' and 'Final Fantasy Tactics' it seems turn-based games are not totally dead - at least for Nintendo handhelds. I would also argue that Pokemon has a lot of parallels with X-Com in its game system, despite being classified as an 'RPG'. The core of Pokemon is a turn-based tactical battle enriched by a sophisticated higher level meta-game that allows players to experiment with many game elements and combinations of forces - and Pokemon is the second most successful game franchise in the world. If done right, would an X-Com game with a turn-based combat system be successful? Absolutely!”

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Just less than a month away from the release of the game Pokémon Black and White has already accumulated 1,000,000+ pre-orders. Starcraft 2 has only sold 1,868,724 copies at the time of this article.

Pokémon Black and White will only come out on the 19th of September in Japan. Starcraft 2 has been on sale for 3 weeks now.

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